arrangers:
- link: artist/11730
  names:
    en: Do a Barrel Roll!
catalog: N/A
categories:
- Game
category: Game
classification: Arrangement
composers: []
covers: []
discs:
- disc_length: '43:30'
  name: Disc 1
  tracks:
  - names:
      English: Luigi's Mission
    track_length: '3:40'
  - names:
      English: Big Blue
    track_length: '2:10'
  - names:
      English: Super Marley-O
    track_length: '3:06'
  - names:
      English: Kraid's Lair
    track_length: '3:54'
  - names:
      English: Bless the Mines
    track_length: '5:13'
  - names:
      English: Ice Path
    track_length: '3:36'
  - names:
      English: Neo Sawyer's Outta Tequila
    track_length: '4:29'
  - names:
      English: Crystal Caravan
    track_length: '4:01'
  - names:
      English: Mid Boss
    track_length: '3:27'
  - names:
      English: Hospital
    track_length: '3:43'
  - names:
      English: Team Rocket Hideout
    track_length: '3:53'
  - names:
      English: Zoness
    track_length: '2:18'
distributor: &id001
  link: org/965
  names:
    en: Bandcamp
    ja: Bandcamp
    ja-latn: Bandcamp
  role: retailer
link: album/95177
lyricists: []
media_format: Digital
meta:
  added_date: 2020-01-08T23:22
  edited_date: 2022-05-03T20:25
  fetched_date: 2026-01-04T00:24
  ttl: 86400
  visitors: 2014
name: 'Super Smash Band: Heroes'
names:
  en: 'Super Smash Band: Heroes'
  ja: 'Super Smash Band: Heroes'
  ja-latn: 'Super Smash Band: Heroes'
notes: '“Super Smash Band is a love letter to the Super Smash Bros. series of videogames
  by Nintendo. In these games, characters from all different types of franchises and
  genres that would never otherwise cross paths come together in the spirit of friendly
  competition.

  I have been scheming about doing mashups with videogame themes and music from famous
  records for a long time. There were signs of this in older DABR recordings, even.
  Something in my brain causes me to highlight similarities and overlaps between things--especially
  in music--so I wanted to create an album that would allow me to put to tape my line
  of thought, as it were.

  Super Smash Bros. has been an influence on the band since the very beginning, so
  it was only natural that I thought of it as a correlation with this project early
  on. Soon I had created a list of characters from the Smash games and had the idea
  to do a song that represents each character. Being that there are almost 100 characters
  now, I had to be a bit more selective and decided to split the project into two
  albums--one to represent the original 12 characters from the very first Super Smash
  Bros. game on the Nintendo 64, and a second album to cover a mix of newer characters
  as well as honorable-mention, fan-favorite characters that players are constantly
  clamoring for the addition of.

  At that point, I presented the project idea to my bandmates, and we started selecting
  songs immediately from a larger pool that I had put together. A few of the mashup
  ideas were thought of before we ever started playing, but most of them were realized
  in the rehearsal space, and some were even refined during the recording phase. We
  are so immensely proud of this project and the excitement we can bring to audiences
  with this music. I really hope you enjoy Heroes, and please look forward to the
  second album Rivals in the near future!”

  -Austin Colden

  Daniel Brakke - bass guitar

  Tom Brooks - guitar

  Austin Colden - keyboards, guitar (tracks 2, 4, 6)

  Andrew Goulson - drums

  Cierra Hill - violin

  Engineered by Brian Lenz, Andrew Goulson, and Ryan Tanner at Wooddale Church

  Mixed by Andrew Goulson

  Mastered by Andrew Hill

  Produced by Do a Barrel Roll!

  Artwork by Randall Drew

  ---

  [Track 1]

  "To have any hope of outsmarting the brazen Waluigi, Mario’s skittish little brother
  will need the help of subterfuge and sneakery. Jim Phelps and Ethan Hunt teamed
  up to teach Luigi some of their best tricks, but he’s not the most capable plumber...

  Luigi''s Mansion was the first time that Luigi had a starring role in his own video
  game, and was the solidification of his timid, scaredy-cat personality that persists
  today. The soundtrack for Mansion is mostly cinematic, but E. Gadd’s Theme reminds
  us of an old dubplate or early 90''s hip-hop sample. Bringing in elements of Mission:
  Impossible happened very naturally. This is the first song we started working on
  for the album, and Austin inserted the descending arpeggios to the intro once during
  a performance, and the arrangement idea took off from there. Going between 4/4 and
  5/4 and making it palatable rather than jarring is a really exciting challenge."

  "E. Gadd''s Theme" from Luigi''s Mansion [GCN]; Kazumi Totaka, Shinobu Tanaka 2001
  | "Theme from Mission: Impossible" from Mission: Impossible; Lalo Schifrin 1967

  [Track 2]

  "The hot-headed Capt. Falcon is a high-speed racer with quick flurries of punches
  and kicks to match. But the experienced Steve Hermann is a brawler with lots of
  special abilities at his disposal…

  The F-Zero series is focused on racing at very high speeds, so naturally the music
  is rapid and high-energy. Big Blue is a track that has appeared in most games in
  the series, as well as most games in the Super Smash Bros. series. For the most
  part, this is a no-frills recreation of the original track on the Super Nintendo.
  While there are some awesome remixes to choose from in the Smash Bros. soundtracks
  and other F-Zero titles, the original is the fastest and punchiest version. With
  Tom''s blazing guitar work, a real organ sound, and some smooth harmonies this makes
  for an exciting reimagining of a VGM classic."

  "Big Blue" from F-Zero [SNES]; Yumiko Kanki, Naoto Ishida 1991

  [Track 3]

  "Mario knows that Wario has no chill, so the red-wearing plumber hits his evil counterpart
  hard with the comfy vibes that only Reggae can provide. With the enlisted help of
  groove titan Stevie Wonder, will Wario stand a chance…?

  Super Mario Bros. 3 was actually only the second true Mario game for which Koji
  Kondo composed music, and stylistically it covers a lot of bases given that he may
  not have fully solidified the quintessential Mario sound yet. This soundtrack and
  especially the Ground Theme seems to be heavily influenced by Reggae--the use of
  one drop is a dead giveaway. Mario gameplay is very bouncy and relaxing, so Reggae
  is a smart stylistic choice to mirror that. Merging with Master Blaster was very
  easily done due to the similar grooves and feel between the two tracks, but the
  contrast between Stevie Wonder’s minor tonality and Kondo’s major tonality makes
  for a nice ear-catch."

  "Ground Theme" & "Athletic Theme" from Super Mario Bros. 3 [NES]; Koji Kondo 1988
  | "Master Blaster (Jammin'')" by Stevie Wonder 1980

  [Track 4]

  "Isolated deep in the dark depths of the planet Brinstar, Samus Aran lies in wait
  to coordinate her attack. On the run from cursed vampire hunter Simon Belmont, Samus
  will need to be stealthy and swift.

  The music of the Metroid series highlights the isolation, barrenness, and unknown
  associated with outer space so beautifully. Most pieces are so sparse, atonal, or
  arrhythmic that the lines are blurred between music, sound design, and environmental
  sound. Kraid’s Lair is one of a handful of structured exceptions, and this one lends
  itself well to a hard rock aesthetic. When the band set out to arrange this song,
  we all agreed unanimously that this song would not be a mashup and would highlight
  the original composition. However, we could not resist the similarity we found with
  the Fortress Theme from Super Mario World and had to include it as a musical easter
  egg."

  "Mini Boss Room I" from Metroid [NES]; Hirokazu Tanaka 1986 | "Fortress BGM" from
  Super Mario World; Koji Kondo 1991

  [Track 5]

  "Get out of here DK! This is Diddy''s Quest! Donkey Kong is Nintendo’s original
  mascot, and he won’t be outdone by any plumbers or his nephew Diddy Kong. Will his
  groove have enough monkey slap to bring home the bananas…?

  Toto, and specifically their song Africa, soared back into the mainstream in 2016
  and swept the internet like a second (third?) coming of Rick Astley. It may be an
  open debate as to why, but there’s no question that Africa has some of the most
  interesting rhythms and harmonic changes ever to be hidden in a pop chart hit. When
  selecting a really groovy song for DK, Austin and Andrew agreed that Mining Melancholy
  hit really hard. As Austin began sketching the arrangement out for the band, he
  immediately noticed the similarities that Mining had with Africa and thought the
  mashup would make for an eye-rolling, smile-inducing crowd favorite."

  "Mining Melancholy" from Donkey Kong Country 2: Diddy''s Kong Quest [SNES]; David
  Wise 1995 | "Africa" by Toto; David Paich, Jeff Porcaro 1982

  [Track 6]

  "Pikachu is known for being able to electrocute just about anything into oblivion,
  but this time he’s got his work cut out for him. Trapped in the slippery, frozen
  depths of this cavern, how will Pikachu defeat Shovel Knight, the all-metal stalwart?
  If Thunderbolt fails him, perhaps the cuddly, yellow mascot will lay down some sludgy
  ostinatos…

  Pokemon Gold and Silver were only the second games in the illustrious and decorated
  series we know today. Their aesthetic was heavily inspired by the architecture and
  theology of an older, more traditional Japan. Much of the music was composed to
  follow this theme, however this is one track that steps out of line and rocks a
  bit. This song first appears in an area called Dark Cave, but we chose to amplify
  the shrill, steely tonal palette of the Ice Path where this theme plays later. The
  dungeon music in early Pokemon titles is very menacing--an impressive mood to be
  able to evoke with such limited Game Boy hardware."

  "Dark Cave" from Pokemon Gold & Silver [GB]; Junichi Masuda, Go Ichinose, Morikazu
  Aoki 1999

  [Track 7]

  "The lovable pink ball Kirby has stolen the cutest sword and green hat from an unsuspecting
  knight in Dreamland and begins warping through time, and Young Link is not happy
  about someone copying his look AND his time travel…

  The Kirby series revolves around copying and chameleoning abilities from enemies
  to overcome obstacles. The Crystal Shards was the first and is still the only game
  in the series where abilities could be combined into new ones. So what better a
  place to create the craziest, decade-spanning mashup of all time? Kirby travels
  to many worlds via Warp Star, so we wanted this arrangement to sound like he was
  landing on Rush, Billy Preston, and The Champs and copying their abilities. The
  intro lick has a very similar rhythm and contour to the part of Tom Sawyer that
  is quoted, the clavinet part in Neo Star inspired the inclusion of Outa-Space, and
  finding out that Tequila worked over the Billy Preston vamp was a happy accident
  partly born out of an old joke amongst the band."

  "Korekara Star" from Kirby 64: The Crystal Shards [N64]; Jun Ishikawa, Hirokazu
  Ando 2000 | "Tom Sawyer" by Rush; Lee/Lifeson/Pearson/Dubois 1981 | "Outa-Space"
  by Billy Preston; Green/Preston 1971 | "Tequila" by The Champs; Daniel Flores 1958

  [Track 8]

  "Yoshi. The things this green dinosaur has been through! While trying to safely
  escort an infant across the land and reunite him with his brother, he’s challenged
  by Banjo & Kazooie and hit with some heavy psychedelics in a sparkly cavern...

  Yoshi''s Island is a unanimously beloved game for its vivid colors and catchy music
  that gives you a warm, fuzzy feeling. Black Sabbath is a band known for a very different
  kind of fuzz, and is probably one of the last you’d expect to be juxtaposed against
  Yoshi music. However, Crystal Caves and Planet Caravan share the same type of chord
  vamp (i-VII) with very different rhythmic feel and interpretation. By borrowing
  elements from each other and infusing them back and forth, the result is a crossover
  that falls into the pocket really well. The band uses this song as an opportunity
  to stretch out with solos by Austin on Rhodes, Tom on guitar, and Cierra on violin."

  "Underground Cavern" from Super Mario World 2: Yoshi''s Island [SNES]; Koji Kondo
  1995 | "Planet Caravan" by Black Sabbath; Iommi/Osbourne/Butler/Ward 1970

  [Track 9]

  "Link, the Hero of Time encounters another talented swordsman, Cloud Strife. Both
  fighters are fierce, courageous, and hardly say anything. But who has slain more
  bosses…?

  The Legend of Zelda: Ocarina of Time is a video game that you will find on just
  about any "all-time" list, whether it be for adventure games, the Zelda series,
  Nintendo 64 titles, or amongst all games. Every aspect of this game broke boundaries
  and captivated the masses, and the soundtrack followed suit. You’ll find its tracks
  in just as many halls of fame as the game itself, which made it very difficult to
  select just one. Growing up with this game is one of Austin’s fondest memories,
  and Mid Boss in particular always stuck out as a rockin’ groove. This game is so
  musical intrinsically that it may have informed the future of someone who would
  one day become a musician."

  "Middle Boss Battle" from The Legend of Zelda: Ocarina of Time [N64]; Koji Kondo
  1998

  [Track 10]

  "Ness was just getting patched up at the doctor''s office when Lucas showed up to
  challenge him to a duel of pyschokinetic skill! Which PK kid will come out on top…?

  There''s simply too much to say about Earthbound for one text blurb. Just know that
  there''s absolutely nothing like it, and that its soundtrack--much like the game--played
  by absolutely no rules, poked fun at archetypes, and feared nothing. Hospital is
  undoubtedly a deep cut that you wouldn’t find on any "Top 10 Earthbound Songs" list
  anywhere, but it stands out from the pack. Reggae in the rhythm section but with
  a scalar, vocal melody over the top is something that the band really gravitated
  towards when selecting a track to represent Ness. Of course, we couldn’t resist
  adding in the A melody from Because I Love You as well."

  "Hospital" and "Because I Love You" Earthbound [SNES]; Keiichi Suzuki, Hirokazu
  Tanaka, Hiroshi Kanazu 1994

  [Track 11]

  "The conniving Jigglypuff is up to her usual mischief. Luckily she’s taking it out
  on Team Rocket. But will her tricks be enough to outsmart the magic of wizard-puppet
  Geno…?

  Pokemon Red and Blue were the original games that took the world by storm, sending
  kids on a collectathon that has continued into their thirties and forties, and is
  not likely to stop any time soon. Masuda’s soundtrack used only 4 sound channels
  so smartly to imply so much more and spark the imagination while listening. Team
  Rocket are an evil band of trainers trying to rule the world with Pokemon, so they
  are depicted with sinister, slithering music. Taking inspiration from Jigglypuff''s
  personality in the Pokemon anime, you can hear her put all of Team Rocket to sleep
  in the outro’s nearly-atonal jazz lullaby. Try humming the original Team Rocket
  Hideout melody over it in half-time, though. You might be surprised!"

  "Team Rocket Hideout" from Pokemon Red and Blue [GB]; Junichi Masuda 1996

  [Track 12]

  "Fox McCloud is mostly known as a cool, collected pilot with style and finesse but
  outside of the cockpit he’s no slouch with a blaster. Challenged by Mega Man--an
  android with a gun for an arm and tons of gadgets--Fox is going to need Lady Luck
  on his side…

  Star Fox 64 is one of the most celebrated, formative, and beloved games of all time,
  but for all its praises often times the soundtrack falls behind other iconic aspects
  of the game. Because SF64 had full voice-acting and constant sound effects, the
  music largely played a wallpaper role. Hajime Wakai wrote most of the level themes
  and did a great job creating spatial and atmospheric moods with a cinematic, orchestral
  palette. Andross, an evil scientist and the main antagonist of the game, concealed
  weapons in the oceans of Zoness and poisoned the planet with toxic waste. This dramatic
  and melancholy piece is an impeccable musical storytelling of the dismayed reaction
  of the Star Fox team when they enter the atmosphere of the former paradise."

  "Zoness" from Star Fox 64 [N64]; Hajime Wakai, Koji Kondo 1997'
organizations:
- &id002
  names:
    en: Do a Barrel Roll!
    ja: Do a Barrel Roll!
    ja-latn: Do a Barrel Roll!
  role: publisher
- *id001
performers:
- link: artist/11730
  names:
    en: Do a Barrel Roll!
- link: artist/23656
  names:
    en: Daniel Brakke
- link: artist/23730
  names:
    en: Tom Brooks
- link: artist/23220
  names:
    en: Austin Colden
- names:
    en: Andrew Goulson
- link: artist/23491
  names:
    en: Cierra Hill
picture_full: https://media.vgm.io/albums/77/95177/95177-1578554595.jpg
picture_small: https://medium-media.vgm.io/albums/77/95177/95177-1578554595.jpg
picture_thumb: https://thumb-media.vgm.io/albums/77/95177/95177-1578554595.jpg
platforms:
- NES (Famicom)
- Nintendo 64
- Nintendo Game Boy
- Nintendo Game Boy Color
- Nintendo GameCube
- Series
- SNES (Super Famicom)
products:
- link: product/8021
  names:
    en: Luigi's Mansion
    ja: ルイージマンション
    ja-latn: Luigi's Mansion
- names:
    en: 'Mission: Impossible'
- link: product/200
  names:
    en: F-ZERO
    ja: F-ZERO
    ja-latn: F-ZERO
- link: product/499
  names:
    en: Super Mario Bros. 3
    ja: スーパーマリオブラザーズ3
    ja-latn: Super Mario Bros. 3
- link: product/58
  names:
    en: Metroid
    ja: メトロイド
    ja-latn: Metroid
- link: product/415
  names:
    en: Super Mario World
    ja: スーパーマリオワールド
    ja-latn: Super Mario World
- link: product/271
  names:
    en: 'Donkey Kong Country 2: Diddy''s Kong Quest'
    ja: スーパードンキーコング2
    ja-latn: Super Donkey Kong 2
- link: product/2239
  names:
    en: Pokémon Gold & Silver
    ja: ポケットモンスター 金・銀
    ja-latn: Pokémon Gold & Silver
- link: product/728
  names:
    en: 'Kirby 64: The Crystal Shards'
    ja: 星のカービィ64
    ja-latn: Hoshi no Kirby 64
- link: product/2116
  names:
    en: 'Super Mario World 2: Yoshi''s Island'
    ja: スーパーマリオ ヨッシーアイランド
    ja-latn: 'Super Mario: Yoshi Island'
- link: product/187
  names:
    en: 'The Legend of Zelda: Ocarina of Time'
    ja: ゼルダの伝説 時のオカリナ
    ja-latn: 'Zelda no Densetsu: Toki no Ocarina'
- link: product/250
  names:
    en: EarthBound
    ja: MOTHER2 ギーグの逆襲
    ja-latn: MOTHER2 Gyiyg no Gyakushuu
- link: product/2236
  names:
    en: Pokémon Red & Green
    ja: ポケットモンスター 赤・緑
    ja-latn: Pocket Monsters Akai & Midori
- link: product/1741
  names:
    en: Star Fox 64
    ja: スターフォックス64
    ja-latn: Star Fox 64
publish_format: Doujin/Indie
publisher: *id002
related: []
release_date: '2020-01-07'
release_events: []
release_price:
  currency: USD
  price: 12.0
reprints: []
stores:
- link: http://dabr.bandcamp.com/album/super-smash-band-heroes
  name: Bandcamp
vgmdb_link: https://vgmdb.net/album/95177?perpage=99999
votes: 0
