arrangers: []
catalog: N/A
categories:
- Game
category: Game
classification: Original Soundtrack, Remix
composers:
- names:
    en: Oscar van der Burgh
covers: []
discs:
- disc_length: '66:56'
  name: Disc 1
  tracks:
  - names:
      English: Hyper Boss Battle
    track_length: '2:38'
  - names:
      English: Megabyte Punch (Rogue Remix)
    track_length: '4:48'
  - names:
      English: Electro Cave (Battle)
    track_length: '3:12'
  - names:
      English: Frostbyte Deep (Battle)
    track_length: '2:15'
  - names:
      English: Ancient Tech Ruins (Battle)
    track_length: '3:42'
  - names:
      English: Lost Megaclopolis (Battle)
    track_length: '2:30'
  - names:
      English: Binary Fortress (Battle)
    track_length: '2:35'
  - names:
      English: Subprogram Deadlands (Battle)
    track_length: '1:44'
  - names:
      English: Megabyte Punch
    track_length: '1:31'
  - names:
      English: Ventu Village
    track_length: '3:04'
  - names:
      English: Black Market
    track_length: '1:48'
  - names:
      English: Terminal
    track_length: '2:39'
  - names:
      English: Boss Battle
    track_length: '1:53'
  - names:
      English: Electro Caves
    track_length: '2:45'
  - names:
      English: Lost Megaclopolis
    track_length: '2:33'
  - names:
      English: Ancient Tech Ruins
    track_length: '2:31'
  - names:
      English: Subprogram Deadlands
    track_length: '1:45'
  - names:
      English: Frostbyte Deep
    track_length: '2:33'
  - names:
      English: Binary Fortress
    track_length: '3:32'
  - names:
      English: Discovery
    track_length: '2:50'
  - names:
      English: Static Skies
    track_length: '2:05'
  - names:
      English: Inside Ancient Ruins
    track_length: '2:00'
  - names:
      English: Deadland Magnets
    track_length: '2:02'
  - names:
      English: Bitstream
    track_length: '1:36'
  - names:
      English: Frosty Circuits
    track_length: '1:35'
  - names:
      English: Heartcore
    track_length: '1:56'
  - names:
      English: Ventu's Lost
    track_length: '2:54'
distributor: &id001
  link: org/965
  names:
    en: Bandcamp
    ja: Bandcamp
    ja-latn: Bandcamp
  role: retailer
link: album/38121
lyricists: []
media_format: Digital
meta:
  added_date: 2013-03-03T16:44
  edited_date: 2022-05-03T05:03
  fetched_date: 2026-01-05T08:58
  freedb: 1
  ttl: 86400
  visitors: 2330
name: Megabyte Punch Original Soundtrack
names:
  en: Megabyte Punch Original Soundtrack
  ja: Megabyte Punch (Original Game Beta Soundtrack)
  ja-latn: Megabyte Punch Original Soundtrack
notes: '- Track notes -

  Track 01:

  This track is the second bossfight track and was also used for the second trailer
  of the game. After months of composing during the alpha and beta stages of game
  development it''s becoming clear which of the musical themes and melodies are representing
  the game. The boss theme is one of them. The melody has this crushed 8 bit sound,
  while the modern beat represents the fresh feel of the game. It says; we love all
  the good things about classic games, but we like to go forworth.

  Track 02:

  This is a unique track on the OST. It is actually not (yet) featured in the game.
  But since the Megabyte Punch theme itself was pretty Popular among fans and reviewers,
  I decided to make a full version of the theme using real synths like Moog the Rogue
  and Prophet 08. For most of the other tracks, I used soft synths and chiptune emulators
  instead.

  Track 03:

  Like all megabyte Punch''s battletracks, this one began as a remix of the original
  Electro Caves track. It''s funny how different styles of music can melt into one;
  which became the game''s soundtrack style.

  Track 04:

  Frostbyte Deep is the first Fighting track I wrote for Megabyte Punch, having that
  typical electro feel to it. After I found out, it fitted the game; I integrated
  that style in for all the battletracks.

  Track 05:

  It is always fun to make theme based track. Egyptian style levels ask for exotic
  themed music. And mixing things up, is what makes composing for games interesting.
  So here we end up with an electro arabian style track.

  Track 06:

  Lost Megaclopolis is all about altitude and modern city skylines. Consequently I
  wanted the theme to sound modern, like you could here the track on your radio station;
  while still referring to our old gaming days indeed.

  Track 07:

  Sometimes a prelude of Bach can be of great inspiration for a game''s soundtrack.
  This track contains some very classical sequences. I also used horn like synths
  to give a royal feel to the fortress. There are also powerchords in the background
  to make it rocky and industrial.

  Track 08:

  This track is like "Ancient Tech Ruins" a thematic song. I can''t deny, I''m influenced
  by other game soundtracks on this one :)

  Track 09:

  More often then you would like, you have to work under alot of time pressure. And
  sometimes that leads to the best things. The Megabyte Punch theme was written in
  half an hour, for one of the early alpha builds. The funny thing is, that I haven''t
  touched the theme ever after. It was just right.

  Track 10:

  The first true track for the game. From this starting point; which is literally
  the starting point in-game, the music still had to develop in a certain direction.
  But as this track may seem very different from the stronger fighting tracks; it
  always felt right to come back to the village level, and feel at home with this
  cute flute like melody. So I decided to keep it that way.

  Track 11:

  A bit dark electro track. feel free to buy some goodies here!

  Track 12:

  Like "Black Market" this is a minimal track. And it emphasizes the electro style
  of the game. After all it''s an electro fighting game!

  Track 13:

  The very first Boss Battle Track; which is also used for the first trailer.

  Tracks 20-25:

  During the gametesting sessions we found out that the music sounded too repetitive
  when continuously repeating. So we came up with the idea of alternating the music
  with ambient like tracks. Those new tracks also emphasize the adventurous side of
  the game. Megabyte Punch isn''t only a fighting game in the end ;)

  Track 26:

  This track is a mixture of sound design and music. It contains elements of the main
  theme and acts as sound design for the visuals.

  Track 27:

  Megabyte Punch hasn''t been much about griefing and sad emotions, but there are
  a few moments that are. I think it''s one of those moments in which MBP shows his
  RPG elements.'
organizations:
- &id002
  names:
    en: Runesound
    ja: Runesound
    ja-latn: Runesound
  role: publisher
- *id001
performers: []
picture_full: https://media.vgm.io/albums/12/38121/38121-1362357882.png
picture_small: https://medium-media.vgm.io/albums/12/38121/38121-1362357882.png
picture_thumb: https://thumb-media.vgm.io/albums/12/38121/38121-1362357882.png
platforms:
- PC
products:
- names:
    en: Megabyte Punch
publish_format: Commercial
publisher: *id002
related: []
release_date: '2013-01-25'
release_events: []
release_price:
  currency: USD
  price: 5.0
reprints: []
stores:
- link: http://runesound.bandcamp.com/album/megabyte-punch-original-game-beta-soundtrack
  name: Bandcamp
vgmdb_link: https://vgmdb.net/album/38121?perpage=99999
votes: 0
