arrangers: []
catalog: N/A
categories:
- Game
category: Game
classification: Original Soundtrack
composers:
- names:
    en: Josh Galecki
covers: []
discs:
- disc_length: '20:49'
  name: Disc 1
  tracks:
  - names:
      English: Hope in the Ruins
    track_length: '3:53'
  - names:
      English: Within a Dead City
    track_length: '1:06'
  - names:
      English: Moonlight and Cedar
    track_length: '1:46'
  - names:
      English: All Things to Time
    track_length: '1:19'
  - names:
      English: The Uncaring City
    track_length: '3:30'
  - names:
      English: The Ash Wind
    track_length: 0:50
  - names:
      English: The Shattered City
    track_length: '2:10'
  - names:
      English: Secrets Sleep Gently
    track_length: '2:21'
  - names:
      English: Kingdoms Fall and Stone Endures
    track_length: '1:38'
  - names:
      English: Triumph, Heroes
    track_length: '2:16'
distributor: &id001
  link: org/965
  names:
    en: Bandcamp
    ja: Bandcamp
    ja-latn: Bandcamp
  role: retailer
link: album/127076
lyricists: []
media_format: Digital
meta:
  added_date: 2023-02-28T10:27
  edited_date: 2023-02-28T10:27
  fetched_date: 2026-01-11T05:05
  freedb: 1
  ttl: 86400
  visitors: 570
name: Within a Dead City Soundtrack
names:
  en: Within a Dead City Soundtrack
  ja: Within a Dead City Soundtrack
  ja-latn: Within a Dead City Soundtrack
notes: 'Within a Dead City is a tiny 4X game about managing a roster of heroes as
  they explore the ruins of an ancient city. The game can be played for free on itch.io.

  For the soundtrack, I wanted to go with something ethereal. I felt the music should
  reflect the exploratory vibe, like you were disturbing the dust on a building that
  hadn''t been touched in centuries. To that end, I kept the tempos slow and unhurried
  (with the exception of the final track). The Breath of the Wild soundtrack was a
  big inspiration, and the in-game version of the soundtrack purposefully has silences
  of a minute or two between songs.

  The final game ended up being more combat-focused than I initially envisioned. It
  was a two-month game project, so I needed to follow the paths my prototype lead
  me down. No time for side quests! Perhaps that works against the vibe of the music,
  perhaps not.'
organizations:
- &id002
  names:
    en: Josh Galecki
    ja: Josh Galecki
    ja-latn: Josh Galecki
  role: publisher
- *id001
performers: []
picture_full: https://media.vgm.io/albums/67/127076/127076-1c5c68658363.png
picture_small: https://medium-media.vgm.io/albums/67/127076/127076-1c5c68658363.png
picture_thumb: https://thumb-media.vgm.io/albums/67/127076/127076-1c5c68658363.png
platforms:
- PC
products:
- names:
    en: Within a Dead City
publish_format: Commercial
publisher: *id002
related: []
release_date: '2023-02-26'
release_events: []
release_price:
  price: Free
reprints: []
stores:
- link: http://joshgalecki.bandcamp.com/album/within-a-dead-city-soundtrack
  name: Bandcamp
vgmdb_link: https://vgmdb.net/album/127076?perpage=99999
votes: 0
